Why Programming Environments Matter, Gaming Edition
As I do some posting on another site, I've been running the BGR live stream of the Sony Playstation 4 launch on my second monitor and I've got something to say. I'm not a "gamer". I stopped playing games back in 1999 when I found that I had lost yet another weekend to Quake and Tomb Raider. I spent innumerable hours playing Quake, TR, Doom (and many others -- the late 1990s were kind of slow for me, socially speaking) on my Micron Pentium II. Before that, Falcon 3.0 (and Commander Keen and Wolfenstein 3D) on my Northgate 386/33. In medieval times, Ultima on my Mac Plus and Adventure on my Atari 2600 occupied my time. I was never all that good, but the games absorbed my brain in a way that TV never did. I had to stop playing games because I didn't do much else in 1999, besides go to work. Since then, I have watched developments in game hardware and software from the sidelines. I do have some observations about the situation with the forthcoming PS...